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The Front Server Console Commands (Admin Commands)

The Front Server Console Commands (Admin Commands)

To log in as admin do the following steps:

  1. Make sure your UID is set in your GameUserSettings.ini or launch params (per our install guide) and then hit the ` Backtick key next to the 1 key at the top. This will open up the command window in game.
  2. For some commands, you will need a user’s Steam64ID. You can obtain that by going to SteamID.io, adding their Steam account name, and then copying the data from the Steam64 value.

Admin Commands

  • God – Allows your character to go into God mode which prevents your character from being harmed
  • Fly – Allows you to fly around the map
  • Walk – Reverts to walk mode for your character
  • SloMode [0-1000] – Default is 1. Defines how fast your server runs, useful when combined with Fly command to navigate around map
  • GMAddItems [itemID] [amount] [playerID] (if playerID is not entered, this command will default to yourself) – Give item to player
  • AddTargetPlayerExp [playerID] [EXP value] – Command + Account ID + EXP
  • GMSpawnNPCByLocation [creatureID] [level] [coordinate x] [coordinate y] [coordinate z] – Does the same as below but without the player id
  • GMSpawnNPCByPlayerGuid [creatureID] [level] [amount] [distance (in meters)] [playerID] – Spawn specified creature ID (if playerID is not entered, this command will default to yourself)
  • GotoPlayerByAccount [playerID] – Takes you to the player
  • RelocatePlayerToGM [playerID] – Allows you to move a player to yourself
  • DestroyPlayerByGUID [playerID] – Allows you to kill the player specified
  • GMClearInventory [playerID] – Clears a players inventory
  • UnlockTargetAllRecipe [playerID] – Unlocks all recipes for a player (“self” to use on self)
  • UnlockTargetAllTalent [playerID]- Unlocks all Talents (“self” to use on self)
  • KickPlayerOff [playerID] – Allows you to kick a player from the server
  • BanPlayer [playerID] login – Allows you to ban a player from logging back into the server
  • PermitPlayer [playerID] login – Allows you to unban a player
  • BanPlayer [playerID] chat – Allows you to ban a player from using the in game chat
  • PermitPlayer [playerID] chat – Allows you to permit a player to use the in game chat
  • CloseServer – Close server
  • SaveWorld – Save server data
  • SetTime [time value] – Set world time
  • SetWeather [weather ID] [region ID] – Sets the server weather
  • hide 1(Enabled)/0 (Disabled) – Renders monster, player, NPC, or defensive structure invisible.
  • SetAttribute 36 (attribute number) [value] – sets speed
  • Ghost – Enables flight and removes character collision, allowing them to pass through objects.
  • PerspectiveConstruct 0 (don’t display)/1 (display) – Displays structure names and structure owner names, making it easier to find buildings on the map.
  • PerspectivePlayer 0 (don’t display)/1 (display) – Displays player names, making it easier to find players.
  • goto x y z – Command + coordinates
  • ClearAllNPC – Kills all spawned NPCs
  • SetPlayerScaleRate [scale] – Changes the size of your character model.
  • ClearAllPlayersGodMode – Affects all players on the current server.
  • ActivateInfiniteStamina 1 (Enabled)/0 (Disabled) – Enable/disable infinite stamina
  • ActivateIgnoreEnvironment 1(Enabled)/0 (Disabled) – Enable/disable environmental immunity
  • ActivateInfiniteRecoverHealth 1 (Enabled)/0 (Disabled) – Recovers Max HP every second.
  • KillGuildAll 1 – If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. Upon death/destruction, items will be dropped.
  • KillGuildAll 0 – If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. Upon death/destruction, items will not be dropped.
  • KillRadiusGuildConstruct 1 [radius (in meters)] – Command + radius parameter. If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected.
  • KillRadiusGuildConstruct 0 [radius (in meters)] – Command + radius parameter. If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected.
  • KillRadiusGuildVehicle 1 or 0 [radius (in meters)] – If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected.
  • ClearAttackCityCD [Player ID] – Clears target player’s supply cooldown.
  • SetEnableSuperKill – Enables one-hit kills on creatures, vehicles, and structures (guns can also destroy structures).
  • JoinGuild – Select a squad before entering this command.
  • SetGuildAdmin 1/0 – You will become the squad captain, and the original squad captain will be demoted to a member. This function is only for GM operation.
  • ForcedChangeGuildName [squad GUID] [new squad name] – Squad ID + new name; must pass duplicate name detection.
  • JoinGuildByGuid [squad GUID] – Command + squad ID (ignores squad player limit).
  • KillInteractObject – Kills unit you are facing (any structure, creature, vehicle).
  • GMCreatorMode Enable state (1 Enabled, 0 Disabled) – Crafting and repairing will not require materials.
  • Shift+C and Shift+V – Enables use of specific shortcut keys to switch to an overhead perspective of a player, at the same time enabling noclip, flight, and invulnerability.
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Server Advanced Settings Commands

  • SetQueueThreshold [amount] – The max number of players on your server
  • SetMaxQueueSize [amount] – The max number of players on your server
  • SetIsCanSelfDamage 0(Disable)/1(Enable) – Allows players to damage themselves
  • SetIsCanFriendDamage 0 (Disable)/1 (Enable) – Allows squadmates to damage each other
  • SetCanChat 1 (Allowed) 0 (Not allowed) – When disabled, prevents players from sending chat messages in-game
  • MailAttchEnable 0 (Not allowed)/1 (Allowed) – When disabled, prevents receiving attachments in-game
  • SetSaveGameInterval [seconds] – Server archive interval (in seconds)
  • GMSetOverlapRatio [multiplier] – Stack limit for each type of item
  • GMSetDeathDropMode [parameter] – 0 = No drops, 1 = Drop all, 2 = Drop inventory (does not include equipped or hotkey items)
  • SetConstructDisableRot 1 (Disabled) 0 (Enabled) – When enabled, structures will decay
  • GMSetCanDropItem 0= No drops; 1= All drop – When enabled, creatures and structures will drop items when killed/destroyed
  • GMSetCanDiscardItem 0 (cannot discard)/1 (can discard) – Set whether players can discard items.
  • SetPlayerHealthDyingState 1 (Wounded state is enabled)/0 (Wounded state is disabled) – Enables whether wounded state is triggered when HP falls to 0, or player immediately dies
  • AddGM [Account ID] [GM level] – Enter a 17-digit Steam ID. Use semicolons between each ID. GM level defaults to highest level (Lv. 25)
  • RemoveGM [AccountID] – Removes an admin. Format: AccountID
  • ToggleGMTitleShow 0 (Not displayed)\1 (Displayed) – Toggles special admin icon.
  • GMSetDiscardBoxLifeSpan [time (in seconds)] (Default -1 to use default settings) – Items discarded will disappear after this amount of time
  • GMSetDeathInventoryLifeSpan [time (in seconds)] (Default -1 to use default settings) – Items dropped on death will disappear after this amount of time
  • SetAttackCityCdRatio – Multiplies the cooldown time between supply deliveries
  • SetGMRebirthBaseCD [time (in seconds)] – Basic revival cooldown duration
  • SetGMRebirthExtraCD [time (in seconds)] – Amount by which revival cooldown increases after multiple deaths
  • SetGMPenaltiesMaxNum [times] – Death penalty times
  • SetGMPenaltiesCD [time (in seconds)] – Time after which stacked revival cooldowns are reset
  • OpenAllHouseFlag 0 (Disabled)/1 (Enabled) – Displays the location of other players’ Beacons on the map
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Character Survival Commands

  • SetPlayerHotDefAddRate [multiplier] – Multiplies character Heat RES.
  • SetPlayerIceDefAddRate [multiplier] – Multiplies character Cold RES.
  • SetFriendDisplayDistance [distance (in meters)] – Max distance at which you can see a squadmate’s name (in meters)
  • SetEnemyDisplayDistance [distance (in meters)] – Max distance at which you can see a non-squadmate’s name (in meters)
  • SetPlayerDeathAvatarItemDurableRate [multiplier] – On death, the Durability of equipped items will fall by max Durability times this amount (does not affect drops)
  • SetPlayerDeatShortcutItemDurableRate [multiplier] – On death, the Durability of hotbar items will fall by max Durability times this amount (does not affect drops)
  • GMSetCraftTimeRate [multiplier] – Multiplies item crafting/repair time.
  • SetPlayerAddExpRate [multiplier] – Multiplies all XP earned.
  • SetPlayerKillAddExpRate [multiplier] – Multiplies XP earned from killing monsters
  • SetPlayerFarmAddExpRate [multiplier] – Multiplies XP earned from collecting resources
  • SetPlayerCraftAddExpRate [multiplier] – Multiplies XP earned from crafting items
  • SetMoveSpeedRate [multiplier] – Multiplies movement speed
  • SetJumpHeightRate [multiplier] – Multiplies jump height
  • SetPlayerLandedDamageRate [multiplier] – Multiplies damage taken from falls.
  • SetPlayerMaxHealthRate [multiplier] – Multiplies max HP.
  • SetLifeRecoverRate [multiplier] – HP recovery will be multiplied by this value.
  • SetPlayerMaxStaminaRate [multiplier] – Multiplies max stamina.
  • SetStaminaRecoverRate [multiplier] – Stamina recovery will be multiplied by this value.
  • SetStaminaConsumeRatio [multiplier] – Multiplies stamina consumption speed.
  • SetPlayerMaxHungerRate [multiplier] – Max Fullness will be multiplied by this value.
  • GMSetHungerDecRate [multiplier] – Multiplies Fullness consumption speed.
  • GMSetBodyHungerAddRate [multiplier] – Multiplies amount of Fullness recovered by eating.
  • SetBodyWaterMaximumRate [multiplier] – Max Hydration will be multiplied by this value.
  • GMSetWaterDecRate [multiplier] – Multiplies Hydration consumption speed.
  • GMSetBodyWaterAddRate [multiplier] – Multiplies amount of Hydration recovered by drinking.
  • SetBreathRecoverRate [multiplier] – Multiplies max Oxygen.
  • SetBreathRecoverRate [multiplier] – Max Oxygen will be multiplied by this value.
  • SetPlayerBreathCostRate [multiplier] – Multiplies Oxygen consumption speed.
  • GMSetPlayerHealthRate [multiplier] – Multiplies amount of HP recovered from meds.
  • GMSetFoodDragDurationRate [multiplier] – Multiplies the duration of effect of food and meds.

Vehicle Commands

  • SetVehiclePlayerDamageRatio [multiplier] – Multiplies the amount of damage vehicles deal to players.
  • GMSetVehicleDamageRate [multiplier] – Multiplies the amount of resources collected by vehicles

NPC Commands

  • SetNpcRespawnRate [multiplier] – Multiplies time before dead wild NPCs can respawn.
  • SetAnimalBodyStayTime [time (in seconds)] – Animal NPC corpses will disappear after this amount of time (in seconds).
  • SetHumanBodyStayTime [time (in seconds)] – Human NPC corpses will disappear after this amount of time (in seconds).
  • GMSetNPCLootableItemRate [multiplier] – Multiplies the amount of items dropped by a wild NPC on death.
  • SetWildNPCDamageRate [multiplier] – Multiplies the damage dealt by wild NPCs.
  • SetWildNPCHealthRate [multiplier] – Multiplies the HP of wild NPCs.
  • SetWildNPCSpeedRate [multiplier] – Multiplies the movement speed of wild NPCs.
  • SetCityNPCLevelRate [multiplier] – Multiplies the level of raid NPCs, making them more powerful.
  • SetCityNPCDamageRate [multiplier] – Multiplies the damage dealt by raid NPCs.
  • SetCityNPCHealthRate [multiplier] – Multiplies the HP of raid NPCs.
  • SetCityNPCSpeedRate [multiplier] – Multiplies the movement speed of raid NPCs.
  • SetCityNPCNumRate [multiplier] – Multiplies the total amount of raid NPCs summoned each round.
  • SetNpcDisplayDistance [distance] – Max distance at which you can see an NPC’s name (in meters).
  • GMSetInventoryGainRate [multiplier] – Multiplies the amount of resources received upon collection.
  • GMSetCityAtkNPCLootItemRate [multiplier] – Multiplies the amount of items dropped by a raid NPC on death.
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Weapon Combat Commands

  • SetMeleeNpcDamageRatio [multiplier] – Multiplies melee weapon damage that characters deal to NPCs.
  • SetRangedNpcDamageRatio [multiplier] – Multiplies ranged weapon damage that characters deal to NPCs.
  • SetMeleePlayerDamageRatio [multiplier] – Multiplies melee weapon damage that characters deal to players.
  • SetRangedPlayerDamageRatio [multiplier] – Multiplies ranged weapon damage that characters deal to players.
  • SetMeleeConstructDamageRatio [multiplier] – Multiplies melee weapon damage that characters deal to structures.
  • GMSetToolDamageRate [multiplier] – Multiplies damage that tools deal to resources.
  • GMSetDurabilityCostRate [multiplier] – Multiplies durability lost when using tools, weapons, and armor.

Collection Production Commands

  • GMSetMaxRetrieveProductsRate [max multiplier] (Default -1 means no upper limit is determined) – Controls max gains from collection. This value must be bigger than other collection rates.
  • GMSetTreeGainRate [multiplier] – Multiplies amount of wood collected.
  • GMSetBushGainRate [multiplier] – Multiplies amount of plants collected.
  • GMSetOreGainRate [multiplier] – Multiplies amount of ore collected.
  • GMSetCropReapRate [multiplier] – Multiplies amount of crops collected.
  • GMSetFleshGainRate [multiplier] – Multiplies amount of items collected from corpses.
  • GMSetCropGrowRate [multiplier] – Multiplies growth speed of planted crops.

Building Defense Commands

  • SetPlayerMaxHouseFlagNumber – Max number of Beacons each player can build.
  • SetGJConstructMaxNumRatio [multiplier] – Max number of work-type structures each player can build will be multiplied by this value.
  • SetHFTrapMaxNum [amount] – Max number of traps that can be within Beacon coverage.
  • SetHFTurretMaxNum [amount] – Max number of turrets that can be within Beacon coverage.
  • SetConstructDefenseRatio [ratio] – Damage taken is multiplied by this value.
  • SetTrapDefenseRatio [ratio] – Damage taken is multiplied by this value.
  • SetTrapDamageRatio [multiplier] – Multiplies damage dealt by traps.
  • SetTurretDamageRatio [multiplier] – Multiplies damage dealt by turrets.
  • SetConstructMaxHealthRatio [multiplier] – Multiplies the max Durability of structures.
  • SetConstructReturnHPRatio [multiplier] – Multiplies the Durability recovery speed of placed structures.
  • SetHouseFlagRepairHealthRatio [multiplier] – Multiplies the Durability recovery speed of structures within auto-repair range of a Beacon.
  • GMSetTTC_Oil_Rate [multiplier] – Multiplies resources collected from Oil Wells.
  • GMSetWaterCollector_Rate [multiplier] – Multiplies resources collected from Dew Collectors.
  • GMSetTTC_Ore_Rate [multiplier] – Multiplies resources collected from Mines.
  • GMSetTTC_Fish_Rate [multiplier] – Multiplies resources collected from Fish Baskets.
  • SetCHFDamagedRateByPlayer [ratio] – Damage that beacons take from player firearms is multiplied by this value.
  • SetCHFDamagedRateByVehicle [ratio] – Damage that beacons take from player vehicles is multiplied by this value.
  • SetCHFDamagedRateByNpc [ratio] – Damage that beacons take from NPCs is multiplied by this value.
  • SetHouseFlagExcitantTime [number] – Sets the amount of time that beacons can be attacked. Values must be between 0 and 24.

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